"The trouble is you think you have time."
-Gautama Buddha
Avar1ce, A normal person with a grueling sense of curiosity, who ventured deep to complete all that lay within the most innovative shooter anyone’s played in years: SUPERHOT.
Jack, Super Soldier created from birth as a powerful cybernetic warrior who saved the tower and became immortalized as the last GHOSTRUNNER.
No matter who you are, or what you do, there is one thing that every person wants: Time. Time to do what you actually want to do whether it be spending time with your loved ones or chasing those highs you know you love every time. Unfortunately for you and every human being alive, we’re constantly running out of time. . . but what if we had a little more? What if we could slow it down to take the right action in those crucial moments? Well while such an idea is a wishful desire, these two combatants have managed to grasp onto it for the greater (and not so great) good. Duty and Addiction, are two worlds that tend to meld together but now clash so clearly in a DEATH BATTLE!
Ay, hold your horses bud.
Once again, the media list for both characters is simple! For Avar1ce, I will look at SUPERHOT MIND CONTROL DELETE as it’s the game they’re the protagonist in. SUPERHOT, SUPERHOT VR, and the franchise’s official FAQ page will also be included. As for Jack, he’ll get GHOSTRUNNER, GHOSTRUNNER: PROJECT_HEL, and GHOSTRUNNER 2.
Side note, GIFs and renders from the other SUPERHOT protagonists will be used because Avar1ce’s official high-quality material is limited. Also!!!! Thanks to Hattyhatman for making the intro card for Avar1ce and VSBW’s page on SUPERHOT for providing Imgur links and general information.
DISCLAIMER
Since both characters are pretty under-researched and I myself am not a math wiz at all, the feat section for both characters is relatively short and barebones. There is one feat featured that has been calculated, however, it is important to mention it is amateurish. Because of this! Take the stats section for both characters with a grain of salt, however, don’t worry as it’s very likely it will not affect the verdict. Along with that, if you notice any issues with the scaling for either character, please feel more than obligated to mention it!
Background
Avar1ce
“MORE.”
Tell me dear viewer; What is the best first-person shooter game out there? Did you say DOOM? Or maybe Halo? Well whatever answer you might’ve possibly said, they’re nothing compared to The Most Innovative Shooter I’ve played in Years: SUPERHOT! With its wonderful art style, its fantastic gameplay, and it being one of the most successful VR titles EVER how could you NOT buy it? Hmm? The rumors of it being a virus? Oh, don’t be so gullible! Do you really believe everything you read on the internet? Plus if need any more incentive the game is perfectly fine, just look at one of the most devoted players toward the game. A completionist of sorts with a curiosity that borders on greed. The player’s name, simply, is Avar1ce.
Not much is known about Avar1ce’s backstory or even their appearance, gender, or real name, but none of these factors are important; To both you and them. Avar1ce simply played SUPERHOT for hours upon hours, completing all the game had to offer until the game took a stance. One day, after finishing another run of SUPERHOT and watching the credits roll, Avar1ce was met by a crimson text box that told them there was nothing left. Avar1ce pushed on until the game eventually gave in and opened a brand new world for them to pick apart until there was nothing left.
And even after pushing through every enemy, gaining every new ability, and reading every node about the people who became victims of this game’s unusual sense of addiction, Avar1ce would, once again, complete another brand new world.
More crimson boxes appeared and it was clear the game was getting annoyed as it opened the doors to more and harder levels, to which Avar1ce took the challenge in stride and completed those too. And so the game decided to offer something a little different: It gave Avar1ce the option to give up. And like a completionist, Avar1ce just had to see what would happen if they did. And as they gave up more and more of their control and abilities, they eventually gave up the entire world. There was nothing left except a little button that allowed them to make the game repeat “SUPER. HOT.” over and over. The red text appeared, telling them that this was it, there was nothing else! The world, the game, was gone; It was deleted. That was it, right?
No. Avar1ce wanted more. And so they took control of the small form they had in this world and traveled amongst this void. They found primitive unfinished games and played those until they were bored, and until they found something that the red text did not want them to find. A program that allowed them to restore the entire world. It took hours for it to finish, but once it was, SUPERHOT was back and back to being as playable as ever. There are many things man struggles with within this modern era, but it seems one of those things can be such a grueling addiction to this player as they conquer this entire digital world.
Jack
In the year of XXXX, humanity experienced a great cataclysm known as “The Burst.” The Earth’s air was polluted, the world was ravished, and the entire planet was covered in toxic gamma radiation. Thanks to one architect and many brilliant minds and workers, a safe haven was known as Dharma Tower. But, for one proper civilization to prosper, there must be rules and there then, must be enforcers. Adam Hamada, the lead architect of the tower, decided to invest in the production and creation of trans-human cybernetically enhanced soldiers created from birth known as Ghostrunners. However, unfortunately, Adam would be killed by his coworker and partner Mara as she took control of the entire structure. In a desperate attempt, Ghostrunners would try to protect their creator only to be slain. Seemingly, the only survivor was Ghostrunner 87, who after being repaired by a resistance force against Mara, got the nickname of Jack.
But Jack didn’t come back right, you could say. Assisted by Zoe, the technician who was a part of the Climbers, the name of the resistance force, Jack would travel around the tower, trying to help and rediscover exactly what he was. To speed up this process, Jack discovered The Architect, an AI replica of Adam. With the AI permanently in his head and dishing out passive-aggressive arrogant comments, Jack managed to climb the tower and release part after part from Mara’s oppressive control. On this journey, he learned new powerful abilities and of his depressing origin as a lab-grown cybernetic super soldier. He had no birth or childhood, he just simply was a Ghostrunner from the very beginning.
Eventually, Jack kills Mara and frees the tower from her control, but before he can appreciate the victory, the architect attempts to step in. The AI, potentially corrupted after the death of its organic origin, tried to completely take over Jack’s body but was felled as the Ghostrunner decided to shut down the entire digital realm he and the AI needed to survive: Ending both of their lives. . . Or DID HE?! Some time later Jack oddly managed to reboot his systems. After relearning basic motor skills, the man was back out on the field to help The Climbers and the Tower’s people stabilize now that they were liberated.
Unfortunately, trouble would creep its head back in. A mere year after Mara’s death a new group of powerful enemies appeared known as the Asura. To Jack’s surprise, he eventually learned that the Asura was a group of the first Ghostrunners. Their past was wiped out from records after they attempted to rebel against Adam before most of them were slaughtered by the second generation of Ghostrunners; A generation Jack was part of. Now with Mara and Adam gone, Ahriman, a member of the Asura, managed to revive their leader: Mitra. Mitra and his rouge ghostrunners erect chaos in the tower, eventually forcing Jack to partner up with a former scientist under Mara’s command and leading him out of the tower. As he traveled out, Jack met Rahu and the Dismantler. Rahu, similar to the Architect, was a powerful man who had immense control over the digital realm but unlike the Architect, had a physical form that was a dismembered head. However, unlike the rest of his team, Rahu seemed more apathetic than the rest. After discovering their origins, Rahu turned to Jack’s side as the two rushed back into the tower, and Mitra’s real plan was revealed: The man wanted complete destruction of the tower. With his swordsmanship skill and help from the Climbers, Jack killed the Dismantler and made his way to Mitra at the tower’s energy core.
After an intense battle and help from Rahu, Jack managed to beat Mitra and save the tower once more. However, such a long battle against those who were responsible for his creation left the man shaken. With his talks to Rahu during the journey to Mitra, Jack eventually decides to leave the tower altogether to discover who he truly wants to be. But be weary, those who harm innocents, as one never knows when the last Ghostrunner could zip out of a corner and cut you down to pieces in mere seconds.
Experience & Skill
Avar1ce
Given the fact Avar1ce is quite literally just a gamer playing a VR game, their experience is quite limited. Given their battles against sentient MINDS such as The Addict, they’re definitely no slouch though. They can handle multiple weapons with ease, their timing is on point, and they can handle trickier opponents such as the incredibly durable concrete enemies or the invincible Addict.
Their best tool, however, is using their environment. Avar1ce, when without or with a gun, will typically utilize various other throwables to stun enemies or block bullets. Certain items they use are even potent enough to fully kill enemies despite their lackluster appearance such as pens and CDs. Avar1ce has also shown a very important ability to time their recharges well under stressful situations, like dealing with multiple enemies.
Jack
As basically a child soldier, Jack is extremely skilled in all acts of killing. He is capable of slashing through man and machine alike with excellent precision and is also capable of dodging and avoiding plasma bolts, opposing sword fighters, and all varieties of energy attacks. A few hours after recovering, he was capable of easily defeating Hel, a pseudo-Ghostrunner made by Mara that bested the trained soldier Bakunin. Bakunin himself has also regarded Jack’s abilities and technique as “perfect.”
Jack’s wins against foes are not only due to his swordsmanship but also his craftiness in battle. Jack is a master at using his environment to take advantage of his foes as he’ll grapple around the place, pull walls down to squash foes, wall-run, and dash around his opponent to get a nice clean hit against them. He can even work from afar thanks to his marksmanship with Shurikens and deflecting projectiles back at the senders. Jack has also showcased himself to be quite a quick learner as he learned how to use a motorcycle in mere seconds after getting on one. Outside of battle, Jack is also a skilled hacker and can breach into the digital realm known as Cybervoid quite easily, although he has gotten a bit rusty after a year.
Equipment
Avar1ce
Firearms.
Being the most innovative shooter anyone has ever played in years, SUPERHOT has a decent variety of firearms that Avar1ce can find and use. Notably, each gun has a VERY limited supply of bullets since every enemy dies in one hit.
Melee Weapons
Most of the time, Avar1ce will be spawning into an arena without a gun in hand and must get down and dirty with some good old melee weapons. Melee weapons serve both as good close-range options and can also be thrown to either stun or outright kill red dudes.
Random Bullshit GO!
No gun? No nearby melee weapon? No problem as Avar1ce is a very crafty fighter and uses virtually ANYTHING as a weapon. The coffee cup on that table? Thrown at a red guy to stun them so Avar1ce can close the distance and beat them to death. Some everyday household items even serve a more unique purpose such as frying pans which can be used as shields (as seen above.) and discs which work similarly to darts.
Jack
Seisouken
A finely crafted katana is Jack’s primary weapon and his most used. The Seisouken’s blade is incredibly sharp and Jack’s cybernetic strength adds to its lethality as it’s easily capable of cutting through man, machine, and pure metal alike. The weapon is also capable of deflecting energy blasts fired from the many energy pistols and rifles Jack faces every day.
Word Bank
Before we get into the long upgrade sections it’s important to know what exactly I’m talking about since Ghostrunner uses some specific phrases for some basic concepts.
Focus/Energy: This is the energy that Jack uses to unleash his powerful abilities.
Flow: A combo meter. Flow increases whenever Jack performs a kill and can be increased by additional points if he does something fancy like kill a guy with an explosive barrel.
Gap Jamming: The name of Jack’s grapple gun. Gap Jamming is the same as grappling.
Ghostrunner Calibration Module.
Throughout Jack’s journey, he gains access to a Tetris board of an upgrade screen that allows him to upgrade or even augment his various abilities to either reduce their charge rates or enhance their power. The upgrades span vastly and apply to specific categories, but ultimately Jack can also select a specific few to utilize at once. . . due to the oddly Tetris board restriction.
Dash Upgrades
Deflect Upgrades
Skill Upgrades
Map Upgrades
Ability Upgrades.
Upgrade Chips.
Got tired of Tetris from the last game? Well, worry not dear viewer as Ghostrunner 2 introduced a shop tab for you to spend your hard-earned blood money to upgrade your favorite murder cyborg. Like in the first game, upgrades will enhance your abilities along with giving them some bonus effects! But, also like in the first game, you can only equip a specific amount before Jack runs out of memory.
Sword Upgrades
System Upgrades.
Traversal Upgrades
Flow Upgrades
Shuriken Upgrades
Tempest Upgrades
Shadow Upgrades
Rootkit Upgrades
Shurikens.
Jack’s handy dandy deadly throwing stars are his most reliable long-ranged option. Outside of being able to turn off or disable electrical currents for a time, Jack can use them on enemies to either outright kill them or stun them. By stunning an enemy, Jack can then immediately grapple onto them to deal a quick powerful blow.
Motorcycle.
A unique motorcycle that was being kept as a treasure by one of the Tower’s many gangs quickly fell into the ownership of Jack. The bike is incredibly fast, being able to drive up walls quite easily, and also allows Jack to fight faster as he can swing his sword whilst on the bike. The motorcycle also comes with two automatic turrets to give Jack a proper long-ranged option.
Jack can also grapple directly onto the bike so that if he is far away after he gets off, he can get back on almost immediately.
Wingsuit.
Made by Kira, Jack has a wingsuit! It lets him glide! Uh. . . nothing much to say about it.
Abilities
Avar1ce
Time Manipulation
Time moves only when you move; SUPERHOT’s iconic subtitle makes itself one of Avar1ce’s best abilities. The entire world moves proportionally to Avar1ce’s own movement and this allows them to dodge incoming bullets and attacks by slowly moving out of the way as the bullet approaches them.
The slowed down time also gives Avar1ce the ability to carefully think each step to properly tackle an encounter the way they need to since they can only make a few mistakes before they’re killed.
.cores
The System behind SUPERHOT, in an oddly generous mode, decides to give Avar1ce .cores throughout their completion of the game as a way to spice things up. Cores are headsets Avar1ce can find that permanently give them a new ability as they go through each level. Each .core serves a unique and useful purpose but Avar1ce can only use one at a time.
.hacks
After completing a set number of rooms, Avar1ce will then get the option to pick between two of the many hacks they have in their arsenal. These hacks are similar to .cores but temporary to the section Avar1ce is playing and generally not as strong. They function more like augments rather than full-on powers. Especially the special .hacks that upgrade specific .cores!
Buff Hacks
Weapon Hacks
.Core Hacks
EMPTY
Upon reaching the final level of SUPERHOT, The System gives Avar1ce one last gift, one last core; EMPTY. Upon entering the next level, Avar1ce is given one prompt: Give Up. Upon doing so, they destroy the head of every single enemy in the level. As they progress to the next, the System forces Avar1ce to give up more and more of their basic abilities until they can’t do anything but give up.
Until there is only one more thing left to give up. Taking control, the system then forces Avar1ce to watch helplessly as the entire SUPERHOT world is deleted as they, once again, give up.
Jack
Perfect Parry/Deflect
Upon blocking right before an opponent hits him, Jack can perform a perfect parry to quickly murder his opponent. When using this ability against a long-ranged attack, Jack will be able to deflect the projectile and send it either wherever he aims, or right back at the opponent for a quick and easy kill.
Ghostrunner Physiology
As a cybernetic killing machine, Jack is a LOT tougher than the average Joe. Firstly, and as explained by Jack’s personal mechanic Saul, Ghostrunners have absurd survivability and stamina, being able to survive for hours to days to weeks with minimal resources or even oxygen; They can even survive in the vacuum of space. Jack proves this himself as he stays trapped inside a bunker for three weeks. Outside of their tough bodies, Ghostrunners also have an acceleration module that gives them impressive speed and allows them to dash through mid-air, and enhanced senses that warn them of incoming threats all around them.
The Ghostrunner’s most important ability however is their power to overload their senses. Known as Sensory Boost, Jack can temporarily amplify his perception and movement to see things much slower and take the right action to avoid attacks. Later on, Jack can upgrade this ability into Sensory Overdrive and make everything move even SLOWER. Jack can push his systems even further in a different way via Motoric Overheat which not only makes him MUCH faster but also allows him to regenerate energy he uses for his abilities and survive a single fatal blow.
Outside of his physical body, Jack also runs off a digital realm known as Cybervoid. Cybervoid is a massive digital dimension that all of the tower’s systems run off of. In this realm, time is distorted. A few minutes in there could be seconds outside or vice versa whereas a few hours in there could be weeks outside. The true purpose of cybervoid however is to simply make sure Jack is active. After he killed the Architect, cybervoid was shut down and Jack pretty much died before he booted back up as the entirety of cybervoid was restored.
Gap Jammer
The very dramatic name for Jack’s fancy grapple. By latching onto specific points, he can quickly pull himself to them to move around an arena both horizontally and vertically. In the sequel, Jack also showcased the ability to use his grapple somewhat offensively by pulling down large structures to crush his enemies.
Blink
By using his sensory overload, Jack can line himself up perfectly to cleave through multiple opponents at once in a quick burst of speed. Blink also amplifies Jack’s blade to allow him to cut through projectiles.
Tempest
Via charging up vibrations and air pressure in his arm, Jack can unleash this as a powerful blast of concussive force. The Architect states this ability is typically used for crowd control, but by flowing more energy into it, Jack amplifies its lethality to make a crowd clearer. Tempest also shows a unique ability of being able to redirect projectiles away from Jack.
Surge
Copied from the Hel_Unit, Jack learned how to charge his sword with energy and fire it out as a slash that can cut through multiple opponents at once.
Overlord
By targeting a target’s neural cortex, Jack can temporarily steal away their physical control and force them to kill their own allies. Once all opponents are eliminated, the controlled target becomes still and unmoving which allows Jack to finish them quite easily.
Shadow
Jack is capable of turning invisible for a short time by creating a holographic duplicate of himself. This allows him to trick enemies and activate certain visual sensors to bypass walls or activate them.
Flux
Jack’s most powerful ability is Flux. Flux is an incredibly fast and deadly laser that slices through enemies, even if they are protected by energy shields. Normally the beam has a charge-up, but through upgrades, Jack is able to instantly fire his laser.
Resistances:
Cosmic Radiation: As mentioned by Saul, Ghostrunners are capable of surviving in outer space for a couple of hours, and thus it reasons that Jack is able to resist all the nasty factors that come along with that.
Radiation Manipulation: The outside world of Ghostrunner has been utterly polluted by toxic radiation, despite this however, Jack and the Asura are capable of living outside just fine.
Possession: Jack and all generation 2 Ghostrunners were built to be vessels for the Architect AI. After his battle with Mara, Architect attempted to take control of Jack but failed.
Support
Avar1ce
The System
SUPERHOT is not a game. SUPERHOT does not have a dev team. Again, SUPERHOT is NOT a game and it does NOT have a dev team. SUPERHOT is a program that was forcibly created by controlled people who were controlled by the artificial intelligence known as THE SYSTEM. The System is an enigmatic force in the world of SUPERHOT that is aware of its own mystery as the AI program has lied constantly about its true origins. The only truths that are confirmed about the System are its behavior and purpose. The System exists to spread SUPERHOT like a virus, so it may then influence and take control of people and force them to assimilate into it. It makes them kill their physical body so that their mind can live on forever in the digital realm.
When it comes to what it can do on its own, you can probably guess. It is an influencer and controller of people and is capable of either convincing others to kill their own bodies as is seen with the Addict, or just outright killing them itself as seen when Avar1ce uses its EMPTY ability. Once part of The System, it can do whatever it wants with you, which includes resurrecting you and then calling you into battle like a pawn. The System is also capable of manipulating player avatars not yet part of the System like it did by continuously teleporting Avar1ce and refusing to let the Addict exit the game.
The System is also the one responsible for giving Avar1ce all of their abilities, ranging from their time manipulation to their immortality via allowing them to try a level over and over again. Although, oddly, despite being a control freak of an AI that seeks nothing but to absorb all of humanity into itself, The System is incredibly antagonistic against Avar1ce. This becomes most obvious at the end of SUPERHOT MIND CONTROL DELETE where it deletes the world and then tries to convince Avar1ce to commit to the decision before giving up and saying they know they’ll eventually delete the world again. As for why it acts like this when it was so determined to fuse with The Addict? Idk maybe Avar1ce stinks or somethin’ :/ There is no genuine answer btw
Jack
Rahu
Rahu is one of the Asura and suffered arguably the most gruesome fate of them all: He was dismembered and kept as a paperweight in Adam’s office. But remember that Ghostrunners are impossibly resilient and so the man was alive the entire time. By the time of Ghostrunner 2, Rahu was recovered by Ahriman and given a Cybervoid uplink where the Ghostrunner then became a god in the digital realm. Rahu’s control over the digital space is comparable and likely far superior to the Architect's own as Jack not only could not leave cybervoid due to Rahu’s influence but also needed assistance in dealing with the Avatar.
In Cybervoid, Rahu can manipulate time at a whim, making Jack spend weeks in the real world while he only felt mere hours pass inside the realm. Rahu is also capable of shaping the dimension however he pleases, which includes his digital form. He can teleport others around, create duplicates of himself in smaller forms to restrain opponents and create giant weapons to lay down finishing blows.
While in cybervoid, Rahu has multiple abilities that make him one of the most deadly enemies Jack has ever faced before the two allied to stop Mitra and he became one of Jack’s most fearsome allies. Rahu can also amplify Jack’s attacks and force an opponent into the Cybervoid if they have access to it, which is what he did to help Jack properly defeat Mitra.
Feats
Avar1ce
Overall
Successfully beat every possible level in the SUPERHOT.
Forced the System into deleting everything.
Overcame the System to recover everything.
Fought off The Addict, The Dog, and Nindza.
Has the coolest name out of all the named characters.
Power
Strong enough to easily shatter body parts with a single blow. (3000 - 3900 Joules)
Suppunch increases their strength by 1.5 (4,5000 - 5,850 Joules)
Capable of punching through enemies made of concrete with hacks.
With EMPTY, deleted the entire SUPERHOT world. (Vaguely City Level) Debatable; Check Clarifications Segment.
Speed
Can dodge bullets with time manipulation.
Faster than regular enemies who can slash bullets in mid-air.
With Equipment
Capable of dispatching enemies with Pistols, Assault Rifles, Shotguns, and the Rail Gun.
The Rail Gun can fire projectiles at Mach 3 - 4.3
Durability
Should be comparable with The Hacker, who can block bullets with their hands (as is shown above.)
Capable of surviving, at minimum, one hit from any weapon in the Game.
Jack
Overall
Shut down T-073-M, a giant laser defense system.
Killed the Hel_Unit.
Freed the Tower’s people from Mara’s oppression and inhuman experiments
Killed the Architect.
Defeated Rahu and helped him walk a better path.
Killed Ahriman, Naga, The Dismantler, and Mitra.
Power
Can easily break through walls.
Strong enough to slash large machines in half.
Can crush entire body parts (as seen above) and heads with ease. (3000 - 3900 Joules)
Capable of pulling down large thick billboards with Gap Jammer.
Can crush multiple bodies with Tempest.
Achievements in Ghostrunner suggest the max in-canon number for this is 3 (9,000 - 11,700 Joules)
Speed
Can avoid and react to obstacles while riding his motorcycle, which can peak at 260+ km/h (72 m/s)
Blink allows Jack to seemingly vanish from sight (Vaguely Subsonic)
Jack’s Flux ability is described as a laser. (1c) Debatable; Check Clarification Segment.
Durability
He Uh. . .
Uuuuhhmmm. . .
Nvm that’s it.
Weaknesses
Avar1ce
Avar1ce’s most obvious weakness is that they are a glass cannon. Even if they do have multiple hearts, even the weakest weapon hitting them will get rid of one of those hearts. This fragility is also shared in their weaponry as most guns and melee weapons are fragile like glass once thrown. Speaking of guns, all of Avar1ce’s guns work on a very limited ammo count and Avar1ce has no actual way to reload them.
As for their abilities, Avar1ce’s time manipulation has some fallings too, as they can’t actually spend all the time in the world they want to in since their heart beating and blood cells moving counts as movement thus causing time to slowly tick. Avar1ce’s .hacks are completely randomized so they may enter a battle with a subpar loadout. Finally, their cores, while not having any notable weaknesses outside of EMPTY completely removing pretty much all of their options during a fight, do have a notable recharge time that definitely matters since Avar1ce perceives time much slower than everybody else.
Jack
His game sucks. Seriously speaking, Jack’s most notable weakness, like Avar1ce, is that he is somewhat fragile. While a punch or gust of wind won’t kill him, a precise shot to the head or a powerful physical blow to it will put the Ghostrunner down. Jack and likely all Ghostrunners also generally have a weakness in electricity. When exposed to a wild current when trying to take TOM down, Jack’s systems needed to reboot before he could act again. Another detrimental weakness of Jack is also his resource management. Jack is constantly juggling around his stamina to move, his energy to use abilities, and his memory to use the correct upgrade chips so that he can best defeat any problem or enemy that comes his way.
Energy is a big problem specifically because it charges back up much slower than his stamina. Without proper energy, Jack cannot use shurikens, tempest, shadow, or his ultimate abilities like flux and overlord.
A whole lot of clarifications.
Isn’t SUPERHOT just a game?
No.
Why did The Addict upload herself into the system? Is she stup-
Okay seriously speaking but the line between reality and the virtual realm where the Superhot game takes place is incredibly blurred. Using SUPERHOT and SUPERHOT VR as our biggest examples, both of these entries showcase scenes in which the Player character interacts with the real world through Superhot. In SUPERHOT, and as pictured in the image above, the Player kills their physical body while inside the Superhot game. This can be interpreted as the VR headset killing them through a malfunction or whatever and brushed off so the line still exists clearly.
However, the more damning piece of evidence comes from SUPERHOT VR. Throughout the latter portion of the game, there are multiple examples of the line blurring and then completely disappearing. You take floppy discs out of monitors, you inject one directly into your head, and the end of the game features a pyramid (Like the one that you use to transition from level to level.) where you then take out a pistol and shoot yourself in the head.
Finally, we have to get into SUPERHOT MIND CONTROL DELETE which you may have been expecting as the nail in the coffin since it’s the latest installment in the series. In MIND CONTROL DELETE or MCD for short, the player can access a series of nodes that reveal information about our three bosses or MINDs and their origins. Dog was a mentally disabled person, Nindza was a school student, and Addict was our girl from the first game. The description, and our knowledge of what the Addict is, imply more heavily that SUPERHOT is just a game. Furthermore, Avar1ce being capable of surviving the game’s deletion and then restoring it, also implies that SUPERHOT is just a game.
But what about SUPERHOT VR? This title, pretty blatantly, showcases that SUPERHOT is NOT just a game, especially with how scenes nearing the climax play out. Well, this can be answered simply by the fact that the Hacker probably stopped taking off the headset. The System is an intelligent artificial intelligence and can manipulate other people’s devices with ease. It’s likely manipulated the perception of the headset to make it SEEM like the Hacker exited the game when in reality, they never left. A perception ability like this is consistent with what the System can do considering SUPERHOT only looks like SUPERHOT cause the System wants it to.
So in summary, the SUPERHOT world is a digital space in the form of a game and thus Avar1ce only has their abilities once they are logged in.
City-level SUPERHOT?
At the end of SUPERHOT MIND CONTROL DELETE, the System tricks Avar1ce into deleting the entire game as a means of forcing them to stop playing, which Avar1ce proceeds to promptly ignore and restore the entire world anyway.
Given that the SUPERHOT world showcases skyscrapers, houses, factories, and an entire city block in SUPERHOT: VR, and is said to be as big as “the air” by The System, this classifies strongly as a vague city-level feat, right? Well probably maybe! To begin we have to even figure out if the SUPERHOT world would classify as real enough to warrant this level of power which, yeah it does. Given the fact the world only looks the way it does because The System wants it to, the System’s previous comment about how big SUPERHOT is, and the fact the Nindza was getting actual swordsmanship skills from playing, it’s likely the SUPERHOT world is realistic enough to our own but with a polygon art style.
As for the feat, this is the tricky part. Simply put, Avar1ce does not have this level of power at all times. Not even a little bit. During the ending cutscene, EMPTY was specifically used to cause the deletion in the world so could Avar1ce access the power through that? Again, this is a tricky part. EMPTY is an ability that Avar1ce themself uses, but at the end of the section, it’s clear that The System has taken control of things. Furthermore, EMPTY is The System’s ability and so it could be argued that Avar1ce can only access this level of power when The System decides to chill with them and lend them a hand. But what about durability-wise? Avar1ce does survive the deletion after all. Well again, this isn’t applicable towards their raw durability. Not only does it go against what the rest of the game shows, but this would rather just be a limited resistance to existence erasure.
Overall, City-Level SUPERHOT is likely real but Avar1ce can only access that level of power with The System’s full support which is a double-edged sword as The System outwardly does not like Avar1ce.
How does SUPERHOT time manipulation even work?
As the simple phrase for SUPERHOT goes, time does indeed only start accelerating when you begin moving however it's not so black and white as one may think. Firstly, enemies can still move when you are completely frozen, this is because, as explained in the series’ FAQ, your pulse still counts as movement. Becoming completely still is a nigh impossibility for a living breathing creature; Your blood cells move constantly, your lungs expand and contract as you breathe, your heart is always beating, and Ect. Secondly, movement also applies to weapons as when you fire a gun, there is a short period where everything resumes to normal speed as the bullet flies through the air. Finally, enemies still make actions and take time to readjust after Ava1rce moves.
Why do I bother bringing this all up? Well, it's simple! Avar1ce does NOT have time manipulation, or more accurately not a version most people are used to. Likely what Avar1ce has is super enhanced perception speed. They can view the world and perceive the outside world so fast that everything appears standing still. Think of how Red Rush’s powers work from Invincible or how Quicksilver’s super speed operates when he’s not moving.
Ava1rce is similar except they don't have super speed to combine with their super perception. This is further suggested when Avar1ce battles against the other MINDS, who should still have their “time manipulation” abilities, and yet Avar1ce isn’t affected by them. Because of this, their “time manipulation” does not affect an opposing opponent as one may think. Simply, Avar1ce will observe the world in a super slowed-down state before their perception accelerates as they begin to actually move.
Even if you do not buy this explanation, this doesn’t change the simple fact that Avar1ce still moves at normal speeds and thus, technically, their ability would still be perceived as enhanced perception speed to their opponent.
Does Jack die in one hit?
Surprisingly, despite Jack being labeled as a fantastical cybernetic super soldier who moves at blinding speeds, gameplay suggests something alot different! Now some quick counterarguments could be made just from the narrative emphasis Ghostrunners get compared to an average thug in the tower. They're also consistently referred to as Superhuman.
Despite all this, Jack does not survive anything too impressive outside of ONE feat. However, and as you may expect, we can simply apply Newton’s third law to Jack’s AP and therefore his durability. This point is further enhanced when in the Tempest tutorial, the Architect even says that Jack’s new cybernetic limb needs to be able to withstand the energy he releases with the ability. You could even argue that Jack could output this level of power with his regular punches but that’s not the point of this section. Overall, Jack’s durability should scale with his attack potency.
Is Flux an actual laser?
This totally happens in the game btw
Upon obtaining Flux early into the game, the player is immediately aware that this thing hits like a TRUCK and reasonably so since it’s an instant killing laser beam. Speaking of that description, the in-game description refers to the ultimate as a “laser stream.” So what exactly IS a laser stream? Well, uh. . . There are a couple of different answers. Likely what the description is saying is using an alternative description for the noun stream, specifically the description “A continuous flow of liquid, air, or gas.” It could also use the verb definition of “(of liquid) run or flow in a continuous current in a specified direction,” where the liquid part is replaced with a laser. Both choices suggest that Jack is firing out a constant flow of energy in the form of a laser.
So let’s get into what people actually care about when it comes to this ability: Is it an actual laser? Firstly let’s look at our qualifications according to VSBW. The first one we can automatically check off is that it moves in a straight line. We also see the laser diffuse but that’s not enough to automatically register it as lightspeed. One potential piece of evidence that could be used to argue its light-speed functionality is TOM. In Ghostrunner 1, Jack faces off against the Laser Array T-073-M, or TOM for short as the first boss in the game. This beefy machine unleashes multiple laser beams that scorch the metal it gazes as the machine rotates around to prevent Jack from ascending the elevator. Considering Jack is a filthy little vulture of a man and the theme of gathering scraps to rebuild certain abilities for him, it could be argued that TOM’s machinery was used to allow Jack to use flux in the first place, especially since Jack’s laser is also suggested to be heat based considering the steam that erupts out of his palm whenever he uses it. Other lasers in the series such as the Chook enemy lasers can be deflected by Jack’s katana, which would be a point toward viable light-speed lasers as metal is a viable reflective material.
With all this covered, let’s quickly summarize. Flux is a straight steady streaming beam of energy that dissipates, and moves at the same speed as other lasers in the series such as TOM’s. Other lasers like Chook’s also deflect off of realistic materials. So with all this covered, and the additional factor of the Architect, who made Jack’s systems and TOM, referring to both things as lasers—which is important since he speaks very literally and in a scientific sense and thus is pretty much saying light amplified by a constant emission of radiation—It’s likely that flux is an actual light-based energy beam.
Miscellaneous Upgrade Chips.
If you have played Ghostrunner 2, you should be aware of the Rogue Runner game mode which features some unique upgrade chips that are not featured in the regular game. One of these chips includes the very ironically named. “H.O.T” chip that makes it so time moves only when Jack moves. Simply put, these chips are not applicable! Context is important and the context behind these chip’s existence comes from a training program made by Kira.
Therefore, these chips aren’t usually usable by Jack at all. This is further reinforced by the fact that once he enters the Rogue Runner program, he loses all of his current upgrade chips, abilities, and ultimate abilities. So, no guys, this MU will not feature an “I am you.” moment when it comes to their arsenals. . . or well not another one but we’ll get into that later.
How does this fight even work?
Now this may sound hilarious given how much this blog covers but FRET NOT! This is not a Pyramid Head versus Nemesis moment. Given that SUPERHOT is a digital realm where Avar1ce gets their abilities and Jack runs off a digital space where he can utilize all of his abilities in it, this fight is simply taking place in a neutral area where Cybervoid makes contact with the SUPERHOT program. This makes sense too since there are a couple of similarities between the two worlds such as the time distortion, and the red enemies that are spawned.
So what are the win conditions for both since it’s a bit vague? Let’s cover that now. Avar1ce needs to simply kill Jack. Remember that Rahu was going to actually kill Jack while he was just in Cybervoid since this is a viable way to put the Ghostrunner down for good. On the other side of this battle, Jack needs to do 1 of 3 things. He needs to be so much stronger and negate all of Avar1ce’s wincons so that it is impossible for them to beat him Chosenborn style. He needs to be able to kick Avar1ce out of the SUPERHOT game permanently. Finally, he needs to be able to shut down the System and therefore the SUPERHOT game permanently.
But can they do those things? What about Rahu and The System’s control in this neutral space? Well, let’s answer those questions in. . .
The Verdict
Stats
Normally stats are going to be the meat in any blog, but this time they’re more like the seasoning or a side dish. Still important to enjoy a meal but they’re definitely not the main focus. Either way, let’s quickly go over how Avar1ce and Jack compare to one another. Firstly, Jack already has a lot better showings of pure strength. He pulls down massive billboards, and slams through stone walls: He’s a superhuman through and through! Avar1ce on the other hand can. . . break glass windows? But don’t let just the showings tell the full picture. Going into their best comparable feats, breaking body parts, a much clearer image is painted thanks to their abilities and multipliers.
With Tempest, Jack is capable of killing around 3 enemies at once with the ability and thus completely crushing their bodies, getting him to at least 9,000 Joules to at most 11,700 Joules of energy. Impressive and Avar1ce can apply their multiplier through their many .hacks. Looking at Suppunch specifically, this can get Avar1ce to about 4,500 Joules to 5,850 Joules of energy. Not too bad, but they are consistently x2 weaker than Jack no matter what ends you use for both. But what about EMPTY? As we’ve covered, EMPTY is capable of at least deleting an entire building and at most an entire city-sized world. This easily overpowers anything Jack has showcased himself. However not only is EMPTY a somewhat unreliable option to use when it comes to pure power, but power itself is not the full story, let’s get into speed.
A tricky portion to cover as, once again, Jack has a lot better showings of speed. He can vanish from sight, is capable of reacting to things while driving at subsonic speeds, and can deflect projectiles from all sorts of weaponry. While the guns that Jack goes up against are energy weapons, they should at minimum be on par if not more likely superior to bullet-based weaponry considering that high-caliber rifles were considered “peashooters." Avar1ce themself does not compare too badly to Jack. With their unique perception speed, they are easily capable of avoiding bullets and should be comparable to red dudes who can also react to the same bullets but without perception-based powers. While you could argue Jack would be faster due to the peashooter comment, Avar1ce could match faster speeds by using Fstmove.hack.
Both seem to be on par when it comes to pure reaction speed, but like with strength, let’s go ahead and compare their fastest weapons too. Avar1ce’s fastest firearm is undoubtedly the railgun, which fires projectiles so fast that not even enemies known for deflecting bullets can deflect its projectiles. By using and estimating the distance in a subway car, the projectiles seem to be moving around Mach 4! Pretty impressive however Jack completely blows it out of the water via Flux. As we’ve covered, Flux is very likely to be a light-speed laser and it’s no debate that light moves a whole lot faster than Mach 4. About x218,507.6 faster to be exact.
So Jack is physically stronger and has much faster weaponry, but Avar1ce can match him in pure reaction speeds and overpower him with EMPTY if they get lucky. What about durability? Well, this sorta dips into abilities it is important to mention from a pure numbers perspective that Jack is more durable via scaling to his own attack potency. Avar1ce actually has worse durability than their attack potency but they make up for it in their. . .
Arsenal & Abilities
Now this is the meat of this debate and oh boy is there a lot of it. To begin unpacking this, let’s start by covering Avar1ce’s main ability and see how Jack can compare. That ability, of course, is their TIME MANIPULATION* Now off the bat you may already be thinking of Jack’s Sensory Boost and Sensory Overdrive which is understandable considering it also makes Jack see things much slower to take the correct course or action, similar to Avar1ce’s Time Manipulation.* However it’s important to mention that Avar1ce just showcases a much slower world view than even the highest level of Sensory Overdrive can muster. Standing completely still and making virtually no movements, bullets move at a crawl while Jack’s Sensory Overdrive makes energy projectiles slower, yes, but not at the same crawl speed that Avar1ce can view.
*Again, Avar1ce technically does not have time manipulation but it’d be really lame to say “Enhanced Situational Perception Speed.”
This is troublesome cause it means that Avar1ce will be an incredibly tricky target to even just hit, though Jack has much superior mobility options via his Gap Jammer, Wall-running, and acceleration module. Thus he will likely get a hit in, but then he needs to start the painful journey of getting through Avar1ce’s many .cores and .hacks so let’s dive into those and see how Jack can bypass some of them.
Starting with the basic MORE and its accompanying HP.hacks, this removes any AP discussions from the fight as now Jack cannot one-shot Avar1ce at all and instead needs to hit them 3 to 4 to a total of 5 times to finish them off. This also doesn’t include the other .hacks that take advantage of the fact that Jack needs to hit Avar1ce at all to win. Specifically, Explode.hack. However, Jack could work around this thanks to his own abilities. Remember, Avar1ce can’t just play the waiting game and does need to kill Jack in order to win this fight so they need to engage him which ends up not working out in nearly every offensive option they have.
Trying to use a melee weapon? Perfect Parried which leads to Avar1ce losing 1 or more hearts in the process. What about bullets from shotguns and rifles? Deflected by Jack’s katana or Tempest. Even using Explode.hack in a sort of kamikaze fashion could end up not working since Jack could once again deflect the shurikens in a short time with Tempest, or use his defensive options like Teleporter, Motoric Overheat, or Ghost thrusters.
On this note, let’s quickly go over how Jack limits a lot of what Avar1ce can do with his arsenal. Firstly, Overlord is an incredibly powerful option in his skillset that could potentially end the fight immediately considering how vulnerable SUPERHOT humans in general are to mind control. Avar1ce also hasn’t shown any resistance to mind control, and so Jack targetting their neural cortex is something they cannot avoid or defend against. With Jack’s defensive options, Jack should be more than capable of dealing with Avar1ce’s grenade.hack and ricochet.hack. The Ghostrunner can also use Avar1ce’s buff hacks regarding weapons like wpnmstr.hack to his advantage by continuously parrying them to generate energy for his other abilities, like his shurikens, shadow, or tempest. Although it is important to mention that Avar1ce isn’t quite of this just yet. Lightreflex.hack makes it so Jack’s shurikens are never going to land a hit on them, and they still have their railgun, which as you may remember, cannot be deflected by katana-wielding enemies. So these should net Avar1ce the win, right?
No. Firstly, Avar1ce’s lightreflex.hack works on projectile-based attacks like shurikens or bullets, which means it would not work against Jack’s energy options like Surge and Flux, and it wouldn’t even be able to register Tempest as Tempest is a blast of concussive force. Secondly, Jack CAN DEFLECT the railgun. With the smart coating upgrade chip, Jack can deflect attacks he isn’t normally able to deflect, which means that he should be able to deflect the projectiles fired from the railgun. However, whether he can react to the projectile is a different story. (He probably can’t.) But at the same time, Avar1ce cannot dodge flux, and since flux powers through shields and projectiles, Jack would be able to get his insanely fast projectile off much faster.
So most of Avar1ce’s default hacks seem to do nothing. MORE and HP hacks do little more than prevent the inevitable. But worry not Avar1ce fans as this little gamer has a lot more options. Considering The System treats battles like a game, Avar1ce is virtually immortal and because of this, can swap their cores around to get more options. So with MORE not helping, how do the other cores do? Just as bad! Firstly, PURE is entirely useless and in fact, works against Avar1ce. RECALL may be able to take Jack by surprise, but it’s more likely the katana would simply be deflected or detected by Jack’s enhanced senses and mini-map. CHARGE could take Jack by surprise, but remember that typically blunt blows aren’t going to be killing the Ghostrunner, especially since Avar1ce is x2 weaker than Jack. Jack could also either block Avar1ce’s punches or outright deflect them and once again, do damage.
Finally, we get into HOTSWITCH, which by all means, should work. HOTSWITCH isn’t something most can defend against as it forcefully swaps minds with another to swap bodies. . . unfortunately Jack can defend against this in three ways. Firstly, Jack has already resisted possession attempts from the Architect, and this is a much better feat than what Avar1ce can do considering the fact that the Architect was already inside Jack’s systems to begin with. Secondly, the fact that Jack could resist the possession suggests that he might be immune to the fading body aftereffect of HOTSWITCH similar to how the Addict is immune to HOTSWITCH being used on her. Finally, we get into the one piece of Jack’s arsenal that completely throws Avar1ce’s normal arsenal out the window: Rahu.
Before we get into how he flips this debate on its head, it’s important to mention that Rahu simply says “Nuh-uh” to HOTSWITCH working and thus could likely prevent Avar1ce from swapping into Jack, or just immediately possess them once they enter Jack’s body. Outside of removing HOTSWITCH as a viable win condition, Rahu also simply overpowers most of what Avar1ce can do as Rahu functions nearly identical to The System. Rahu could teleport Avar1ce around, restrain them with clones to allow Jack to get an easy hit in, or even put Avar1ce into a simulated time loop. Avar1ce wouldn’t even be able to escape the loop considering Rahu, like The System, can also prevent people from exiting digital spaces.
But speaking of The System, how do they compare to Rahu? While The System is unlikely to assist Avar1ce due to their mild distaste for the player, their existence is still important to this debate. The System is an incredibly powerful AI and much stronger physical considering they’re the ones behind EMPTY and are also the ones who created the SUPERHOT world. While most of their abilities cancel out Rahu’s abilities, such as their teleportation, looping, technological manipulation, and summoning of enemies, The System does beat Rahu out with EMPTY. EMPTY is an incredibly powerful attack that stripped apart the SUPERHOT world to scraps and pieces of code with some discarded unfinished games there and a backup program that was hidden.
However, this immense power is The System and therefore Avar1ce’s downfall. The specifics of how EMPTY works are incredibly important because EMPTY does NOT delete everything. It deletes ALMOST everything and leaves scraps as previously mentioned. This is important for two major reasons. Firstly, The System, like Ghostrunners, still requires a portion of the digital realm to survive and exist and thus if the entire SUPERHOT game were to be destroyed, it’d die. Secondly, such scraps are something that Jack, The Architect, and Rahu used to survive in the events of Ghostrunner 1.
Rahu’s persistence through Ghostrunner 1 into Ghostrunner 2 is the nail in the coffin for EMPTY being Avar1ce’s wincon. As revealed by Zoe, Cybervoid was actually restored by an organization known as The Church. The Church worshipped and is instructed by a visage of The Architect, who in reality, is Rahu wearing a disguise. Therefore it reasons that Rahu could be the one responsible for bringing back Cybervoid, or at the bare minimum, capable of restoring Cybervoid in the scraps he would exist in after EMPTY is used.
Rahu is a digital god and has been compared to the Architect who was attached to the entirety of Cybervoid. His immense control and manipulation of the network could easily allow him to restore Cybervoid after EMPTY is used similar to how Avar1ce managed to restore the SUPERHOT world. Rahu could likely do it much faster considering his superior technological manipulation compared to Avar1ce. Finally, Rahu could ignore all of this and just revert time in the digital space as it’s an ability that The System lacks. The System can only slow down time, not reverse it.
So with ALL of that covered, can Rahu then get Jack the win? Yes! After using EMPTY, not only is Avar1ce completely helpless, and thus open to an attack, but Jack is capable of disabling an entire digital realm as he did to the Architect, and thus killing both Avar1ce’s avatar and The System. Rahu could also likely permanently KILL Avar1ce as he has showcased the ability to kill a person via killing their digital form, which would be very possible considering his existing similarities with the System and his superior technological control.
In summary. . . Naruto vs Ichigo | DEATH BATTLE! at the 21:44 minute mark. In all seriousness, Jack’s parrying and defensive abilities simply allow him to negate all of Avar1ce’s offensive options. While MORE and their HP hacks will keep them in the game for a bit, it won’t keep them in forever or even give them the win. Even relying on The System and EMPTY won’t work as Jack can get Rahu’s help, and the digital Ghostrunner simply overpowers everything The System can do, and can bypass its deletion of the SUPERHOT world.
Additional Factors
As some more nails in the coffin, It’s very important to remember that Jack is a super soldier who is naturally talented at what he does. Trained soldiers have dubbed his skills to be perfect and it makes sense considering he slashes through such a wide variety of enemies nearly effortlessly. Jack doesn’t even struggle too badly against those on his skill level like the Asura and keeps up with Mitra, who is the original Ghostrunner that all others were based on. Avar1ce on the other hand is an amateur at everything. While they can use weapons well, it would be disingenuous to even suggest they’re on the same level as Jack. It is also, and yeah elephant in the room, of most importance to mention and hammer it in that Jack has already dealt with something annoyingly similar to Avar1ce and The System before, and thus dealing with it again is no problem.
One thing that Avar1ce does hold over Jacky Boy though is recharge times. While Jack does have options to reduce his cooldowns and his energy regeneration, it really doesn’t compare to the stable few-second cooldown Avar1ce needs to deal with. What Avar1ce does need to deal with however is range, which they are seriously lacking in. Even though an ability like CHARGE is there to close distances, its range isn’t on par with something like Jack’s blink, flux, or shurikens.
Conclusion
Advantages:
EMPTY is MUCH stronger than anything in Jack or Rahu’s arsenal. . .
Enhanced Perception makes it hard for Jack to land a killing blow.
Can survive at least 2 hits and a maximum of 4 hits with 5HP.hack. . .
Practically immortal thanks to The System.
Shorter cooldowns for their abilities.
Actually in a good video game
Minimalistic storytelling /positive
Equal:
Can react just as fast as Jack.
Disadvantages:
Slower and generally inferior weaponry.
Less range.
Weaker traversal options.
Far less experienced and skilled.
Melee options are turned against them with Jack’s parrying abilities.
Most .hacks aren’t useful and some even work against Avar1ce.
Vulnerable to Overlord.
Rahu could likely shut them and the System down permanently.
. . . But its method of destruction is countered by Rahu.
. . . But that only delays the inevitable
Canonically some loser in an apartment playing games for hours instead of getting a job.
Advantages:
Stronger and more Durable.
Flux is far faster than anything in Avar1ce’s arsenal.
Far more skilled and experienced.
Superior weaponry and mobility.
Capable of surviving one hit via Motoric Overload.
Has a wide variety of defensive options to overcome his weakness.
Overlord potentially could provide an easy win.
Energy-based abilities bypass Avar1ce’s projectile defenses.
Can use Avar1ce’s HP and Immortality to infinitely farm energy for his abilities.
Has had experience against AI in virtual spaces and against Avatars.
Rahu negates many of The System’s abilities.
Rahu is capable of saving Jack from EMPTY.
Is capable of destroying The System with and without Rahu’s help.
Equal:
Can react just as fast as Avar1ce.
Disadvantages:
Strength advantage is practically irrelevant.
Ability cooldowns take far longer than Avar1ce’s.
Made ME go through the hell that is Ghostrunner 1 and 2 on console.
Canonically does jackshit in his free time. You are NOT a vibe bro.
Minimalistic Storytelling /derogatory
This was undeniably one of the more interesting debates I’ve dived into simply due to how stats weren’t really that big of a factor here, as even without them, the victor was pretty clear. Thanks to his superior swordsmanship, his wide variety of defensive and offensive options, his experience against similar foes, and his best buddy Rahu, Jack simply manages to power through and beat Avar1ce and even The System’s best attempts. It seems the only thing that was left super hot after this battle, was the blazing power of a Ghost. The winner is Jack, The Ghostrunner.
NEXT TIME
Once again dear viewer! Thank you so much for reading through another one of my solo blogs. If you notice anything wrong and want to offer a counterargument, please feel free to mention it. Unlike last time there is an actual next-time announcement! I do want to open this blog up and get help and probably will in the future as some matchups I want to cover are HUGE, but due to life constraints, I’d like to save that for a more stable time in my life. As for my solo blogs? How about. . . just one more?
TN by U/Ticket2He11
The Dealer vs Leshy (Buckshot Roulette vs Inscryption.) A small little blog for the next considering there’s not a lot to cover but boy oh boy is there a lot to say. I’ll see you lot at the end of the next one! And by then, the gates will officially open.
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